About Still Small Studios
I’ve been wanting to make games for over 20 years.
I’m a programmer and engineer by trade, but I’ve always had a creative streak. I make music, I do 3D art, I like building things with my hands as much as with code. Games sit at the intersection of all of it: logic and art and systems and story, all in one place. It’s the creative outlet that lets me bring everything together.
For a long time, life got in the way. That’s not a complaint. I’m a husband and a dad to two boys, and building a stable life for my family has always been a top priority. But I’ve reached a point where I can finally give this a real run, and I didn’t want to wait any longer.
So here we are.
Still Small Studios is how I’m doing it. The plan is to build four small games, learn everything I can from each one, and then make the thing I’ve been thinking about for two decades: a simulation game, something in the city builder or management genre, made with enough craft and care that my boys and I can sit down and play it together.
That last part matters more than I expected it to. My kids are in grade school, they already like playing games with me, and the idea of building something they might be proud of someday is a bigger motivator than I would have guessed.
This blog documents the journey. The technical problems, the design decisions, the dead ends, and the occasional thing that actually works.
The Stack
- Engine: Godot 4
- Art: Aseprite, Blender
- Language: GDScript